Escape the Cube is a physical box puzzle Flash game I created for my Novel Interactions module in university.
It consists of a cube that houses two Phidgets interface boards that are hooked up to four different types of sensors and a servo motor.
The sensors include; a magnetism sensor, a precision temperature sensor, a light sensor and a vibration detector.
The idea behind the game is that you must use each of these sensors to progress from level to level. Each level provides the user with a small clue as to which sensor to use.
The two Phidgets interface boards attached to the inside of the cube.
The first level the user is faced with
has a door control with a no-magnets warning on it. The user has to introduce the magnet to the magnet sensor on the box to progress through to the next level.
The second level does not have any door control but rather, what looks like a police man preventing progress. On closer inspection the user will see that there is a "rocks falling" hazard sign on the wall
and stalactites on the ceiling. To make the rocks fall the user must vibrate the box by any means (a quick tap on the top should do). The rocks fall, knock out the police man, and the character progresses to the next level.
As the character strolls into the third level the user will notice that there is ice on all of the room elements. This implies that the user should use the heat sensor to progress from this level.
To activate the heat sensor the user can simply breathe warm air into the appropriate part of the cube.
The final level sees the character walk into a dark room with a gothic looking chandelier hanging from the middle of the ceiling. When the user shines the torch into the light sensor the lights on the
chandelier turn on, which lights up the room and reveals a secret code on the wall.
The ice on this level is a clue that the user should use the heat sensor.
When the user enters this code into the numerical panel of the door control a hatch on the cube is slid up by the servo motor. This hatch contains the key to the front of the box.
The user is then supposed to use the key to open the door, revealing a stuffed toy version of the games main character.
The physical version of the character is revealed at the end of the game.
This project is to be featured at the
Create 10 Conference in Edinburgh (student exhibition) July 2010.